vue.config.js 4.0 KB

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  1. "use strict";
  2. const path = require("path");
  3. const defaultSettings = require("./src/settings.js");
  4. function resolve(dir) {
  5. return path.join(__dirname, dir);
  6. }
  7. const name = defaultSettings.title || "速达驾考管理系统"; // 标题
  8. const port = process.env.port || process.env.npm_config_port || 80; // 端口
  9. // vue.config.js 配置说明
  10. //官方vue.config.js 参考文档 https://cli.vuejs.org/zh/config/#css-loaderoptions
  11. // 这里只列一部分,具体配置参考文档
  12. module.exports = {
  13. // 部署生产环境和开发环境下的URL。
  14. // 默认情况下,Vue CLI 会假设你的应用是被部署在一个域名的根路径上
  15. // 例如 https://www.ruoyi.vip/。如果应用被部署在一个子路径上,你就需要用这个选项指定这个子路径。例如,如果你的应用被部署在 https://www.ruoyi.vip/admin/,则设置 baseUrl 为 /admin/。
  16. publicPath: process.env.NODE_ENV === "production" ? "/" : "/",
  17. // 在npm run build 或 yarn build 时 ,生成文件的目录名称(要和baseUrl的生产环境路径一致)(默认dist)
  18. outputDir: "dist",
  19. // 用于放置生成的静态资源 (js、css、img、fonts) 的;(项目打包之后,静态资源会放在这个文件夹下)
  20. assetsDir: "static",
  21. // 是否开启eslint保存检测,有效值:ture | false | 'error'
  22. lintOnSave: process.env.NODE_ENV === "development",
  23. // 如果你不需要生产环境的 source map,可以将其设置为 false 以加速生产环境构建。
  24. productionSourceMap: false,
  25. // webpack-dev-server 相关配置
  26. devServer: {
  27. host: "0.0.0.0",
  28. port: port,
  29. open: true,
  30. proxy: {
  31. // detail: https://cli.vuejs.org/config/#devserver-proxy
  32. [process.env.VUE_APP_BASE_API]: {
  33. target: `https://sdjk-admin1.zzxcx.net/stage-api/`,
  34. changeOrigin: true,
  35. pathRewrite: {
  36. ["^" + process.env.VUE_APP_BASE_API]: "",
  37. },
  38. },
  39. },
  40. disableHostCheck: true,
  41. },
  42. configureWebpack: {
  43. name: name,
  44. resolve: {
  45. alias: {
  46. "@": resolve("src"),
  47. },
  48. },
  49. },
  50. chainWebpack(config) {
  51. config.plugins.delete("preload"); // TODO: need test
  52. config.plugins.delete("prefetch"); // TODO: need test
  53. // set svg-sprite-loader
  54. config.module.rule("svg").exclude.add(resolve("src/assets/icons")).end();
  55. config.module
  56. .rule("icons")
  57. .test(/\.svg$/)
  58. .include.add(resolve("src/assets/icons"))
  59. .end()
  60. .use("svg-sprite-loader")
  61. .loader("svg-sprite-loader")
  62. .options({
  63. symbolId: "icon-[name]",
  64. })
  65. .end();
  66. config.when(process.env.NODE_ENV !== "development", (config) => {
  67. config
  68. .plugin("ScriptExtHtmlWebpackPlugin")
  69. .after("html")
  70. .use("script-ext-html-webpack-plugin", [
  71. {
  72. // `runtime` must same as runtimeChunk name. default is `runtime`
  73. inline: /runtime\..*\.js$/,
  74. },
  75. ])
  76. .end();
  77. config.optimization.splitChunks({
  78. chunks: "all",
  79. cacheGroups: {
  80. libs: {
  81. name: "chunk-libs",
  82. test: /[\\/]node_modules[\\/]/,
  83. priority: 10,
  84. chunks: "initial", // only package third parties that are initially dependent
  85. },
  86. elementUI: {
  87. name: "chunk-elementUI", // split elementUI into a single package
  88. priority: 20, // the weight needs to be larger than libs and app or it will be packaged into libs or app
  89. test: /[\\/]node_modules[\\/]_?element-ui(.*)/, // in order to adapt to cnpm
  90. },
  91. commons: {
  92. name: "chunk-commons",
  93. test: resolve("src/components"), // can customize your rules
  94. minChunks: 3, // minimum common number
  95. priority: 5,
  96. reuseExistingChunk: true,
  97. },
  98. },
  99. });
  100. config.optimization.runtimeChunk("single"),
  101. {
  102. from: path.resolve(__dirname, "./public/robots.txt"), //防爬虫文件
  103. to: "./", //到根目录下
  104. };
  105. });
  106. },
  107. };