// // ESRefreshAnimator.swift // // Created by egg swift on 16/4/7. // Copyright (c) 2013-2016 ESPullToRefresh (https://github.com/eggswift/pull-to-refresh) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import Foundation import UIKit open class ESRefreshAnimator: ESRefreshProtocol, ESRefreshAnimatorProtocol { // The view that called when component refresh, returns a custom view or self if 'self' is the customized views. open var view: UIView // Customized inset. open var insets: UIEdgeInsets // Refresh event is executed threshold required y offset, set a value greater than 0.0, the default is 60.0 open var trigger: CGFloat = 60.0 // Offset y refresh event executed by this parameter you can customize the animation to perform when you refresh the view of reservations height open var executeIncremental: CGFloat = 60.0 // Current refresh state, default is .pullToRefresh open var state: ESRefreshViewState = .pullToRefresh public init() { view = UIView() insets = UIEdgeInsets.zero } open func refreshAnimationBegin(view: ESRefreshComponent) { /// Do nothing! } open func refreshAnimationWillEnd(view: ESRefreshComponent) { /// Do nothing! } open func refreshAnimationEnd(view: ESRefreshComponent) { /// Do nothing! } open func refresh(view: ESRefreshComponent, progressDidChange progress: CGFloat) { /// Do nothing! } open func refresh(view: ESRefreshComponent, stateDidChange state: ESRefreshViewState) { /// Do nothing! } }