// // UIView+ITTAdditions.h // Sword // // Created by jack 廉洁 on 3/15/12. // Copyright (c) 2012 iTotemStudio. All rights reserved. // #import @interface UIView (ITTAdditions) /** * Shortcut for frame.origin.x. * * Sets frame.origin.x = left */ @property (nonatomic) CGFloat left; /** * Shortcut for frame.origin.y * * Sets frame.origin.y = top */ @property (nonatomic) CGFloat top; /** * Shortcut for frame.origin.x + frame.size.width * * Sets frame.origin.x = right - frame.size.width */ @property (nonatomic) CGFloat right; /** * Shortcut for frame.origin.y + frame.size.height * * Sets frame.origin.y = bottom - frame.size.height */ @property (nonatomic) CGFloat bottom; /** * Shortcut for frame.size.width * * Sets frame.size.width = width */ @property (nonatomic) CGFloat width; /** * Shortcut for frame.size.height * * Sets frame.size.height = height */ @property (nonatomic) CGFloat height; /** * Shortcut for center.x * * Sets center.x = centerX */ @property (nonatomic) CGFloat centerX; /** * Shortcut for center.y * * Sets center.y = centerY */ @property (nonatomic) CGFloat centerY; /** * Return the x coordinate on the screen. */ @property (nonatomic, readonly) CGFloat ttScreenX; /** * Return the y coordinate on the screen. */ @property (nonatomic, readonly) CGFloat ttScreenY; /** * Return the x coordinate on the screen, taking into account scroll views. */ @property (nonatomic, readonly) CGFloat screenViewX; /** * Return the y coordinate on the screen, taking into account scroll views. */ @property (nonatomic, readonly) CGFloat screenViewY; /** * Return the view frame on the screen, taking into account scroll views. */ @property (nonatomic, readonly) CGRect screenFrame; /** * Shortcut for frame.origin */ @property (nonatomic) CGPoint origin; /** * Shortcut for frame.size */ @property (nonatomic) CGSize size; /** * Return the width in portrait or the height in landscape. */ @property (nonatomic, readonly) CGFloat orientationWidth; /** * Return the height in portrait or the width in landscape. */ @property (nonatomic, readonly) CGFloat orientationHeight; /** * Finds the first descendant view (including this view) that is a member of a particular class. */ - (UIView*)descendantOrSelfWithClass:(Class)cls; /** * Finds the first ancestor view (including this view) that is a member of a particular class. */ - (UIView*)ancestorOrSelfWithClass:(Class)cls; /** * Removes all subviews. */ - (void)removeAllSubviews; /** * Calculates the offset of this view from another view in screen coordinates. * * otherView should be a parent view of this view. */ - (CGPoint)offsetFromView:(UIView*)otherView; /** * Set view's layer bound color */ - (void)setBorderColor:(UIColor *)borderColor width:(CGFloat)borderWidth; @end