// // UIView+Frame.m // WZLCodeLibrary // // Created by wzl on 15/3/23. // Copyright (c) 2015年 Weng-Zilin. All rights reserved. // #import "UIView+Frame.h" @implementation UIView (Frame) - (void)setX:(CGFloat)x { CGRect frame = self.frame; frame.origin.x = x; self.frame = frame; } - (CGFloat)x { return self.frame.origin.x; } - (void)setY:(CGFloat)y { CGRect frame = self.frame; frame.origin.y = y; self.frame = frame; } - (CGFloat)y { return self.frame.origin.y; } - (void)setOrigin:(CGPoint)origin { CGRect frame = self.frame; frame.origin = origin; self.frame = frame; } - (CGPoint)origin { return self.frame.origin; } - (void)setWidth:(CGFloat)width { CGRect frame = self.frame; frame.size.width = width; self.frame = frame; } - (CGFloat)width { return self.frame.size.width; } - (void)setHeight:(CGFloat)height { CGRect frame = self.frame; frame.size.height = height; self.frame = frame; } - (CGFloat)height { return self.frame.size.height; } - (void)setSize:(CGSize)size { CGRect frame = self.frame; frame.size = size; self.frame = frame; } - (CGSize)size { return self.frame.size; } - (void)setBottom:(CGFloat)bottom { CGRect frame = self.frame; frame.origin.y = bottom - frame.size.height; self.frame = frame; } - (CGFloat)bottom { return CGRectGetMaxY(self.frame); } - (CGFloat)tail { return CGRectGetMaxX(self.frame); } - (void)setTail:(CGFloat)tail { CGRect frame = self.frame; frame.origin.x = tail - frame.size.width; self.frame = frame; } - (void)setMiddleX:(CGFloat)middleX { CGRect frame = self.frame; frame.origin.x = middleX - frame.size.width / 2; self.frame = frame; } - (CGFloat)middleX { return CGRectGetMidX(self.frame); } - (void)setMiddleY:(CGFloat)middleY { CGRect frame = self.frame; frame.origin.y = middleY - frame.size.height / 2 ; self.frame = frame; } - (CGFloat)middleY { return CGRectGetMidY(self.frame); } #pragma mark - -(void)borderColor:(UIColor *)color width:(CGFloat)wid cornorRadios:(CGFloat)cornor { self.layer.masksToBounds = YES; self.layer.borderWidth = wid; self.layer.cornerRadius = cornor; self.layer.borderColor = color.CGColor; } @end