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- // Copyright (c) RxSwiftCommunity
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- #if os(iOS)
- import UIKit
- #elseif os(OSX)
- import AppKit
- #endif
- import RxSwift
- import RxCocoa
- public struct GestureRecognizerDelegatePolicy<PolicyInput> {
- public typealias PolicyBody = (PolicyInput) -> Bool
- private let policy: PolicyBody
- private init(policy: @escaping PolicyBody) {
- self.policy = policy
- }
- public static func custom(_ policy: @escaping PolicyBody)
- -> GestureRecognizerDelegatePolicy<PolicyInput> {
- return .init(policy: policy)
- }
- public static var always: GestureRecognizerDelegatePolicy<PolicyInput> {
- return .init { _ in true }
- }
- public static var never: GestureRecognizerDelegatePolicy<PolicyInput> {
- return .init { _ in false }
- }
- fileprivate func isPolicyPassing(with args: PolicyInput) -> Bool {
- return policy(args)
- }
- }
- public final class RxGestureRecognizerDelegate: NSObject, GestureRecognizerDelegate {
- /// Corresponding delegate method: gestureRecognizerShouldBegin(:_)
- public var beginPolicy: GestureRecognizerDelegatePolicy<GestureRecognizer> = .always
- /// Corresponding delegate method: gestureRecognizer(_:shouldReceive:)
- public var touchReceptionPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, Touch)> = .always
- /// Corresponding delegate method: gestureRecognizer(_:shouldBeRequiredToFailBy:)
- public var selfFailureRequirementPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, GestureRecognizer)> = .never
- /// Corresponding delegate method: gestureRecognizer(_:shouldRequireFailureOf:)
- public var otherFailureRequirementPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, GestureRecognizer)> = .never
- /// Corresponding delegate method: gestureRecognizer(_:shouldRecognizeSimultaneouslyWith:)
- public var simultaneousRecognitionPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, GestureRecognizer)> = .always
- #if os(iOS)
- // Workaround because we can't have stored properties with @available annotation
- private var _pressReceptionPolicy: Any?
- @available(iOS 9.0, *)
- /// Corresponding delegate method: gestureRecognizer(_:shouldReceive:)
- public var pressReceptionPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, UIPress)> {
- get {
- if let policy = _pressReceptionPolicy as? GestureRecognizerDelegatePolicy<(GestureRecognizer, UIPress)> {
- return policy
- }
- return GestureRecognizerDelegatePolicy<(GestureRecognizer, UIPress)>.always
- }
- set {
- _pressReceptionPolicy = newValue
- }
- }
- #endif
- #if os(OSX)
- /// Corresponding delegate method: gestureRecognizer(_:shouldAttemptToRecognizeWith:)
- public var eventRecognitionAttemptPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, NSEvent)> = .always
- #endif
- public func gestureRecognizerShouldBegin(
- _ gestureRecognizer: GestureRecognizer
- ) -> Bool {
- return beginPolicy.isPolicyPassing(with: gestureRecognizer)
- }
- public func gestureRecognizer(
- _ gestureRecognizer: GestureRecognizer,
- shouldReceive touch: Touch
- ) -> Bool {
- return touchReceptionPolicy.isPolicyPassing(
- with: (gestureRecognizer, touch)
- )
- }
- public func gestureRecognizer(
- _ gestureRecognizer: GestureRecognizer,
- shouldRequireFailureOf otherGestureRecognizer: GestureRecognizer
- ) -> Bool {
- return otherFailureRequirementPolicy.isPolicyPassing(
- with: (gestureRecognizer, otherGestureRecognizer)
- )
- }
- public func gestureRecognizer(
- _ gestureRecognizer: GestureRecognizer,
- shouldBeRequiredToFailBy otherGestureRecognizer: GestureRecognizer
- ) -> Bool {
- return selfFailureRequirementPolicy.isPolicyPassing(
- with: (gestureRecognizer, otherGestureRecognizer)
- )
- }
- public func gestureRecognizer(
- _ gestureRecognizer: GestureRecognizer,
- shouldRecognizeSimultaneouslyWith otherGestureRecognizer: GestureRecognizer
- ) -> Bool {
- return simultaneousRecognitionPolicy.isPolicyPassing(
- with: (gestureRecognizer, otherGestureRecognizer)
- )
- }
- #if os(iOS)
- @available(iOS 9.0, *)
- public func gestureRecognizer(
- _ gestureRecognizer: UIGestureRecognizer,
- shouldReceive press: UIPress
- ) -> Bool {
- return pressReceptionPolicy.isPolicyPassing(
- with: (gestureRecognizer, press)
- )
- }
- #endif
- #if os(OSX)
- public func gestureRecognizer(
- _ gestureRecognizer: NSGestureRecognizer,
- shouldAttemptToRecognizeWith event: NSEvent
- ) -> Bool {
- return eventRecognitionAttemptPolicy.isPolicyPassing(
- with: (gestureRecognizer, event)
- )
- }
- #endif
- }
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